Warhammer:Part of the Guide for the Wrath Priest
Advanced Play Style: Getting Position

1.When you start getting a hang for the Wrath Priest you should master positional combat. Despite not having any positional abilities this class, as is every class, a positional class. You must do everything you can get to get position on your target. What this means is hitting their back and sides. When you hit their back and sides they can’t block or parry. This is extremely important when using divine assault against MDPS careers which is quite common on the front lines.

2.The way to get position is to master circle strafing and strafe around your target. While this game does have auto face when your opponent is out of AP or on the global cool down then they will not auto face you. This will allow you to get behind them or to their sides to divine assault or land a devastating final blow. This is very important against MDPS; especially when they have their 100 percent parry morale up. You also need to circle strafe to prevent your opponent getting position on you. Remember that every class is a positional class and every class can parry and this includes you. Keep your opponent in front of you so that you have a chance to parry their attacks.

3.Another way to get position is to run through your target. If you run into your target for more than a few seconds you will run right through them and end up behind them. This can be good to run right through to divine assault on the other side.

Recommended Attack Rotation

( Healers/Casters except Magus )

On all squishy targets you should start with running in with Smite if possible then Vow of Silence, Castigation, Weight of Guilt, and then Sigmar’s Fist. This will silence and snare them and buff you. After this use Sigmar’s Vision, Sigmar’s Radiance, then Hammer of Sigmar. On non healers you can normally skip Sigmar’s Radiance and go straight for Hammer of Sigmar. If they still aren’t dead a couple of divine strikes will kill them.

1.Magus

Your attack rotation for the Magus is slightly different. In addition to the above you should use purge either when you first reach the Magus, after your silence, or after your snare is complete.
If you use purge when you first reach the Magus and you haven’t seen them cast their root recently this can be very dangerous as they will root you and run and thus you should silence then purge. However if the Magus is a flight risk and you feel you wont have time to snare before it flees away you may like to silence, snare, then use purge. I prefer this approach. The reason you must do this is that Magus have a significant armour buff unless you purge it. This armour buff does not diminish with time however it will disappear after the Magus is attacked 20 times. The fact that you need to purge this target means that it may be not as high of a target as say a sorcerer. Although note that the Magus pull can be devastating to your side.

2.MDPS

MDPS have a habit of not running away so you don’t need to snare them right away. I start with Sigmar’s Fist, then Castigation and Weight of guilt to restrict their movement so they can’t easily circle strafe around me. I then use Sigmar’s Vision for the extra parry, Sigmar’s radiance, then if I can Hammer of Sigmar. If I can’t I just use divine strike until weight of guilt, Sigmar’s radiance, or Sigmar’s vision is up again. It really depends how tough they are and how good your gear is.
Often you will be using Divine Assault in this rotation as well as MDPS tend to do a lot of damage. Always stray off your standard attack rotation for Divine Assault if you need it.

3.Tanks

In scenarios you generally won’t be fighting tanks unless there is nothing left. If you have to though it is pretty similar to the MDPS attack rotation except make sure you have your HoTs on you at all times due to tanks mitigating and blocking your Divine Assault. You can just grind them down after that. There are always exceptions like DPS Chosen tanks which can be devastating. If you aren’t planning to get into a duel with one it will be a very tough fight and you could lose due to them debuffing all your resists. However in 1.2.1 this is getting nerfed. Until then if you know you are going to fight a DPS Chosen then stack plenty of spiritual resist and even swap out guilty soul for unwavering faith. You need around 1000 since they will debuff it by 378.

Note :If you are having problems with these concepts you can play a Witch Hunter till level 20 or so and learn how to use their torment ability effectively. It will greatly enhance how you play against other melee careers .

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The origin from here ,thanks .