Warhammer: Guide for the Wrath Priest
This guide is merely to explain how to play a Wrath Priest for those who already have an interest in playing this very niche type of DPS/off healer. Many guides do not cover the Wrath tree in great detail and seek to undermine how useful the tree can be in a variety of situations. By the end of this guide I hope you have an understanding on what abilities, tactics, and play styles you will be using as a Wrath Priest. It should be noted that this entire guild is focused on a PvP or solo questing focus.

What stats should I be stacking?

As a Wrath Priest many stats are important and I will go through each in turn.

Strength – This is extremely important. You should stack this very high. More than 700 strength is necessary however as your gear gets better you may be able to get over 800 and if you get some very good weapons, jewellery, and invader gear you may find yourself at over 900 strength,

Wounds – This is one of your most important stats. Many opinions differ as to how much you should have. Over 600 wounds is optimum and if you get invader and are willing to lose out on some strength there is no reason why you could have up to 7.5k quite easily while still having well over 700 strength. However prior to this over 600 wounds is excellent and is perfectly viable. Warrior Priests in general have awfully low natural wounds and thus increasing it can be difficult. Keep in mind that you are a healer and thus your 600 wounds would be equivalent to a real MDPS class having thousands more (due to divine assault which I will expand on later). I personally run only 608 wounds in order to get a large amount of strength and melee critical hit chance.

Toughness – Toughness is a good stat to have if you have a decent amount of it. I don’t run with much toughness since it is difficult to have good initiative, wounds, strength, and toughness and toughness is the stat which I simply neglect. If you are a bit of a toughness fan try to get it up to 300 and run greave of sigmar however this won’t help your damage much. I find guilty souls’ healing and damage is much better then trying to stack toughness.

Willpower – This is not your primary stat. It does provide a benefit to you though when you are unable to melee heal. Although do not stack this stat and any willpower you do get should merely be accidental and not on purpose. However since a lot of our gear does have willpower on it you may find yourself with up to 400 willpower naturally without trying.

Initiative – A very important stat but very hard to get a lot of while still keeping high wounds and strength. I would recommend you aim to get as much as you can but it will be difficult to balance with other stats. You can get a lot of initiative through the renown gear such as the 51 initiative cloak or 40 initiative ring. Alternatively you can try and get as much reduction in crit gear as you can get. Such pieces would include the Sentinel Helm and the Herald’s Cloak. For quite a while, until I got some high initiative gear from the Lost Vale, I specced some of my renown points into initiative as it does greatly increase your survivability.

Weapon Skill – Weapon Skill is nice to have but not necessary. Do not aim to get this stat as such but having it on your gear isn’t a waste either. You are a squishy killer and thus do not have as much use for piercing armour. Unlike MDPS who have methods to ignore the armour of their opponent, you do not. Thus attacking heavily armoured opponents becomes less useful and should be avoided unless there is no other target around. This is not because you can’t win against such an opponent but merely because it takes way to long when you could be out killing healers. In short yes weapon skill is useful but strength and wounds are more useful.

Resists – It is extremely useful to stack resists however it can be difficult. With the resist cap I don’t really bother these days since a Chosen or Magus will see you with no resists anyway. You will get what ever resists you need naturally on gear.

Intelligence and ballistics skill are completely useless for a Warrior Priest in all respects. Do not use any gear with these on it.

Gear

For most gear just follow the above guidelines on what to stack. However gear also deserves its own section due to Mythic breaking up our set pieces into healing and DPS gear.

Healing Sets

Our healing sets are Annihilator, Sentinel, and Dark Promise. These sets are less useful to a wrath priest. This is not to say that you can’t use some of these pieces. I would recommend wearing two sentinel pieces in a PvP build. The reason is that the belt counts as a piece for the purposes of set bonuses. Thus you can have 3 set bonuses over 6 pieces of set gear. I recommend wearing the helm and belt unless you have invader.

DPS Sets

For our DPS sets we have Conqueror, Invader, and Bloodlord. These sets are quite hard to get when compared to their PvE equivalents. The Bloodlord set is a recommended starting set if you can get your hands on it. Wearing two pieces of Bloodlord will give you a decent strength bonus. On most servers it is also easy to gain the Conqueror boots and the fists can be bought at Renown Rank 41. I personally favour using this, two sentinel pieces, and two other high strength pieces with talisman slots as good starting out gear.

Lower Level Sets

The Devastator Set is a DPS set from T3 and is an important stepping stone. It is wise to use at least two pieces of this set up until you can replace it with Bloodlord or Conqueror. The pieces itself also have high strength.

The Ruin Set is a set that precedes the Bloodlord Set for PvE. I would not use this set due to there being high amounts of willpower on the gear itself and the first set bonus also being willpower. The second set bonus is 55 strength but it is not worth wearing three of these pieces over the Devastator Set.

Jewellery, Cloaks, and Hammers

As far as jewellery goes you should aim to get the 20 strength 20 wounds rings until such time that you get something better. Items such as ruby of the warden/watcher from city instances, the onslaught scroll from contested city PQs, and jewellery from the Lost Vale etc. If you are low on wounds you may also like to run the 43 wounds ring or maybe the 41 initiative ring as well.

For cloaks I recommend the 30 strength 20 wound green cloak that can be bought from the AH quite often on most servers. You may also prefer to wear the 51 initiative cloak if you are low on initiative. A great melee cloak also comes from purple bags in forts and there are some very good cloaks to be found in the Lost Vale.

When you first reach 40 Faith is a decent weapon to use until you can get the Sledge of Light from the Elf T4 rewards. If you can get the drop or purchase the sledge of the warden then do so. It drops from level 40 city instances and is on the AH from time to time. Once you get to the Lost Vale the Lightbearer’s Fist drops off the third boss on the left side and iSs the best hammer in the game.

I encourage you to check everything I say here out for yourself and see what works for you. I hope to share this knowledge with you so you too can get the most out of your class.

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The origin is here,thanks a lot .